Adverty Partners With MADFINGER Games to Enable Seamless In-game Ads in Upcoming ‘Shadowgun War Games’

Adverty AB (publ) has signed an agreement with world-class independent game developer MADFINGER Games to enable seamless in-game advertising in the upcoming new title “Shadowgun War Games”. Launching on Google Play and Apple App Store in February, the game has over one million pre-registrations to date.

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LeanData Named Top Contender for Marketing Tech Company of the Year in 2020 DMN Awards

Recognition Reflects Company’s Pioneering Role in Revenue Operations as “Game Changing” New Go-To-Market Paradigm for Accelerating Growth in B2B
LeanData, the leading provider of Revenue Operations solutions, announced it was named one of the top two finalists for Marketing Tech Company of the Year in the category of Data Platform & Analytics in the 2020 DMN Awards.

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CJ 4DPLEX Partners with Resonai to Offer Consumers Immersive AR Brand Experiences in Movie Theatres, Shopping Malls, and Retail Spaces

New Multi-Player, Role-Playing Game (RPG) Will Activate an AR Experience Only When Played in Theatres
CJ 4DPLEX, the world’s leading cinema technology company, in collaboration with Resonai, creators of Vera an Artificial Intelligence (AI) and Augmented Reality (AR) platform that converts any physical space into an intelligent digital environment, will showcase a preview of a multi-player, RPG

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The Meet Group Releases “Viewer Levels” on MeetMe and Skout

Recently Launched NextDate Dating Game Now Available to All US Users
The Meet Group, Inc., a leading provider of interactive livestreaming solutions, announced that it has released a new “Viewer Levels” feature for viewers of its popular livestreaming product. Viewer Levels is now available to users of its MeetMe and Skout mobile apps.

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Preteens Need Modern Payment Options for Today’s Digital Video Games

The array of monetization strategies in the video game industry is varied and expanding, and that means the risk associated with traditional payment methods is expanding as well.
Think about it: It’s been a long time since the only costs involved with video games pertained to the console, the controllers and the games themselves.

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What digits should you bet on in Super Bowl squares?

My new office introduced me to a betting game I wasn’t previously familiar with: Super Bowl squares. It’s played with a ten-by-ten grid, like this one from printyourbrackets.com:
Each row and column gets an assortment of digits from 0-9 representing each team’s score, and each person playing the game (after putting in some money) adds their initials to one of the boxes.

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Exploring NBA Data with Python

After a long weekend of NBA All-Star game festivities I stumbled upon Greg Reda’s excellent blog post about web scraping on Twitter. In it he goes over how to find and use API’s to scrape data from webpages. The example he uses is the NBA’s very own stats website, which to my surprise provides a lot of very interesting data.

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rlpyt: A Research Code Base for Deep Reinforcement Learning in PyTorch

Since the advent of deep reinforcement learning for game play in 2013, and
simulated robotic control shortly after, a multitude of new algorithms
have flourished. Most of these are model-free algorithms which can be
categorized into three families: deep Q-learning, policy gradients, and Q-value
policy gradients.

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Omakase 2: Suwapond

With this month’s Omakase game, I wanted to take a super simple game idea, and working on polishing the feel of the core mechanic — not necessarily the mechanic itself, but how satisfying it is to the player.
I was also traveling for a good half of the month, so I put a few constraints on myself to not go overboard:
I will write the movement mechanics from scratch.

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Omakase 3: Diplomacy

“Diplomacy” is a rather infamous game among board game enthusiasts — It’s an experience known to destroy the deepest friendships and create mistrust that can brew for years. That was a bit of exaggeration, but there’s a key reason that Diplomacy has earned such a reputation: backstabbing is not only expected, but crucial to securing victory.

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The ‘knight on an infinite chessboard’ puzzle: efficient simulation in R

Previously in this series:
The “lost boarding pass” puzzle
The “deadly board game” puzzle
I’ve recently been enjoying The Riddler: Fantastic Puzzles from FiveThirtyEight, a wonderful book from 538’s Oliver Roeder. Many of the probability puzzles can be productively solved through Monte Carlo simulations in R.

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All Crunchzilla tutorials now open source

All the code is now available for all the Crunchzilla coding tutorials. Code Monster, Code Maven, and Game Maven from Crunchzilla have been used by hundreds of thousands of people around the world to experiment with learning to write computer programs. There have been many requests to make them and available in languages other than English.

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